Description After being pulled into his game, Gus learns that there is no way out unless he continues to play. To escape, Gus has to befriend the other players, form a team and work together. This action-packed quest story takes the reader from CVC and CVCC word text through to alternative consonants, consonant digraphs, and suffixes -ed and -ing. honic Books Get Out of the Game comprises 12 decodables for older readers who can read simple CVC words. Book 1: Zap (CVC, CVCC) Book 2: Bugs (CVCC) Book 3: Dogs in the Mist (CVCC) Book 4: Filled Up (CCVC and 'ed') Book 5: Drops of Drink (CCVCC) Book 6: Glitch ('ch' and 'tch') Book 7: Crash and Bash ('sh') Book 8: Find the Path ('th') Book 9: Run Quick! There Are Rats! ('ck' and 'qu') Book 10: Wings, Kings and Fangs ('ng') Book 11: What Is Going On? ('wh' and 'ing') Book 12: The Last Puzzle ('le') Accompanying photocopiable activities for word building, blending, spelling and comprehension can be found in Phonic Books Get Out of the Game Activities.